Free Download Bitty Engine by Tony Wang full version standalone offline installer for macOS. It is an incredibly lightweight and user-friendly game development tool
Overview of Bitty Engine for macOS
It is a cross-platform, itty-bitty game engine and open-source framework. The full-featured engine is programmable in Lua and integrated with built-in editors. It keeps the nature of both the engine's productivity and the fantasy computer/console's ease to iterate. It boosts your commercial/non-commercial projects, prototypes, game jams, or just thought experiments.
has everything built-in for coding, graphics composing, etc.; it has a full-featured debugger for breakpoint, variable inspecting, stepping, and call-stack traversing; it offers a set of well-designed APIs with full documentation; it builds fast binaries with code and asset obfuscating; and moreover, its package size is small (around 10 MB with an empty project; the other engines output more than 10 times bigger).
It is supposed to be your ultimate 2D game-creating software.
Feature of Bitty Engine for macOS
- Lightweight and Fast: Bitty Engine is designed to be minimalistic yet powerful. It won’t bog down your system, ensuring smooth gameplay even on less powerful machines.
- Lua Programming Support: With Lua scripting, you can create sophisticated game mechanics without the need for complex coding knowledge. It’s a beginner-friendly language with lots of flexibility.
- Built-In Editors: The engine includes tools for managing assets, editing game scenes, and writing scripts all on one platform. This streamlines the game development process significantly.
- Real-Time Testing: You can test your game as you develop it, making it easier to iterate on your designs and fix issues quickly.
- Drag-and-Drop Scene Creation: You can create scenes with ease using a simple drag-and-drop interface, eliminating the need to manually code object placements.
- Multimedia Support: Bitty Engine supports a variety of media formats, so you can easily import graphics, sounds, and animations into your game projects.
- Simple Event Handling: The engine allows you to manage game events, like player input, collisions, and scene transitions, in a straightforward way.
Technical Details and Syestem Requirements
- OS: MacOS 10.13 or later (64bit)
- Display: configurable resolution
- Code: Lua, supports multiple source files
- Image: either true-color (PNG, JPG, BMP, TGA) or paletted, up to 1024x1024 pixels per file
- Palette: 256 colors with transparency support
- Sprite: up to 1024x1024 pixels per frame, up to 1024 frames per sprite
- Map: up to 4096x4096 tiles per page
- Font: supports Bitmap and TrueType
- Audio: 1 BGM channel, 4 SFX channels; supports MP3, OGG, WAV, etc.
- Gamepad: 6 buttons for each pad (D-Pad + A/B), up to 2 players
- Keyboard and mouse: supported
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